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FurnishipGroup

Custom furniture manufacturing

Custom furniture manufacturing, from idea to production.

Bring a sketch, a reference, a drawing or a product requirement. Furniship develops the construction, materials and detailing needed to move it into commercial production.

You do not need a production-ready drawing to start. A programme can begin with a dimension you have to hit, a material you want to use, or a gap in an assortment and a price it has to land at.

What arrives

A requirement, in whatever form it exists

What ships

A product engineered to be made repeatedly

Starting pointInput

Start anywhere on this line.

A custom programme can begin before the drawing is complete. What you have decides how much development is ahead, not whether the programme is possible.
Less definedProduction-ready
  1. 01

    An idea

    A product direction and the assortment gap it has to fill.

  2. 02

    A reference

    An image, a mood, or a product in your own range to develop from.

  3. 03

    A sketch

    Hand or digital, with the proportions you have in mind.

  4. 04

    Key constraints

    Dimensions, material direction, target price — what cannot move.

  5. 05

    Partial specification

    Some of it settled, with the open questions still open.

  6. 06

    Resolved specification

    Complete and ready to engineer. From here the work is OEM.

Already have a resolved specification and want it made to that standard?

OEM furniture manufacturing
02Scope of developmentScope

What is still open, and who closes it.

Development is a sequence of decisions. These are the ones a custom furniture programme has to resolve before it can be sampled and released for production.

Form & proportion

  • Overall proportion and stance
  • Dimensions and seat geometry
  • Silhouette and detailing
  • Scale against the rest of the range

Construction & materials

  • Frame and joinery construction
  • Foam, suspension and comfort profile
  • Timber, veneer, metal, stone and textile
  • Components, fittings and mechanisms
  • Finish and surface treatment

Commercial fit

  • Manufacturability at your volume
  • Landed cost against a target price
  • Packaging and transit implications
  • Repeatability for the second order
03How a requirement becomes a productDevelopment

Five decisions between a requirement and a production release.

Fewer stages than a production schedule, because development is not a queue. Each stage exists to close one question that everything downstream depends on.
  1. 01

    Define

    Decision closed
    What the product has to be, and what it has to cost landed.
    What exists after it
    A written brief: use, market, volume, target price, constraints.
  2. 02

    Resolve

    Decision closed
    Proportion, dimensions and construction — the choices everything else follows from.
    What exists after it
    A construction direction that can actually be built and costed.
  3. 03

    Specify

    Decision closed
    Materials, components, finish and packaging.
    What exists after it
    A specification complete enough to sample against.
  4. 04

    Prototype

    Decision closed
    Whether the resolved product survives contact with reality.
    What exists after it
    A physical sample, and a list of what has to change.
  5. 05

    Release

    Decision closed
    That the corrected sample is the standard production will be held to.
    What exists after it
    An approved reference, and a product ready to manufacture.

From here a programme runs the same route as any other production order.

OEM furniture manufacturing

04Cost & design are the same conversation

Every design decision is also a cost decision.

A product can be beautiful and unmakeable, or cheap and unsellable. Development is the work of finding the version that is neither — which means knowing what each choice moves before it is made.

Dimensions
A few centimetres can change how many units fit a container, whether a frame can be cut from standard stock, and whether the piece clears a domestic stairwell.
Moves:
  • Landed cost
  • Logistics
Material
Timber species, textile construction and finish drive both unit cost and how the product ages in the destination market. The cheaper material is not always the cheaper programme.
Moves:
  • Landed cost
  • Durability
Construction
Joinery and frame method affect labour content, tooling, production feasibility and repeatability.
Moves:
  • Landed cost
  • Feasibility
  • Repeatability
Foam & upholstery
Foam density, layering and cover construction affect comfort, material cost, durability and perceived quality.
Moves:
  • Landed cost
  • Durability
Componentry
Mechanisms, fittings and legs affect durability, assembly requirements, replacement complexity and cost.
Moves:
  • Durability
  • Feasibility
Packaging
Flat-pack versus assembled changes cubic volume, transit exposure and warehouse handling.
Moves:
  • Logistics
  • Landed cost

Furniship does not promise a cost saving. Development makes the trade-offs visible early enough to choose between them.

05The decision gate

A sample is not a photograph opportunity.

It is where a developed product is tested in physical form, before production decisions are locked.

First roundAssessed, marked up, corrected
Approved roundThe standard production is held to

What has to be judged in the room

Proportion
Whether the drawing's proportions still read at full size.
Comfort
Seat feel, depth and support, sat in rather than specified.
Construction
Whether the frame and joinery behave as intended under load.
Material
Colour, texture and finish against the reference, in daylight.
Assembly
How it goes together, and how it will go together in a customer's home.
Commercial fit
Whether the resolved product still hits the price it was developed for.

07Buyer questions

Before a custom programme starts

How resolved does an idea need to be?
You do not need a production-ready drawing to begin. A dimension, a material direction and a target price are enough to begin a conversation about feasibility.
Is this the same as bespoke furniture?
No. This is commercial development for retail and brand programmes — products designed to be manufactured repeatedly, packed for transit and reordered. It is not a one-off domestic commission.
What happens if the first sample is wrong?
That is what a sample is for. Corrections are agreed against the physical piece and carried into the next round before production is committed.
Can you develop against a fixed target price?
A target price is one of the most useful things you can bring. It constrains material and construction decisions from the start rather than after the first quotation.
What do we get at the end of development?
A specified product and an approved physical reference — enough for production to be quoted, run and repeated against a fixed standard.

Tell us what it has to do. We will tell you what it takes to make.

A sketch, a dimension, a material, a price point, or a gap in next season's range. Any of those is enough for a first conversation about whether it can be developed and produced commercially.